December 19, 2018 10:38 by
Peter
This article demonstrates how to create a scale on a canvas. We can create a scale on a canvas control in Silverlight. For that we have created a custom control named Ruler Control in Silverlight.
Use this control on a canvas in our Silverlight application.
Step 1: Create a Ruler Control in Silverlight.
In RulerControl.Xaml file we have a canvas named LayoutRoot.
<Canvas x:Name="LayoutRoot" Background="White" />
Draw a line with the help of function in Silverlight. So we can add those lines on the canvas.
In RulerControl.Xaml.cs, we have a method which draws the lines on the canvas.
public RulerControl()
{
InitializeComponent();
this.Loaded += new RoutedEventHandler(MyrulerControl_Loaded);
}
void MyrulerControl_Loaded(object sender, RoutedEventArgs e)
{
AddLine();
}
public void AddLine()
{
int count = 0;
for (int i = 0; i <= 500; i++)
{
if (i == 0 || i % 50 == 0)
{
Line l = new Line
{
Stroke = new SolidColorBrush(Colors.Black),
X1 = i,
Y1 = this.Height - 2,
X2 = i,
Y2 = this.Height - 2 - this.Height / 2
};
// Add lines in Canvas
LayoutRoot.Children.Add(l);
TextBlock tb = new TextBlock();
tb.Text = count.ToString();
tb.FontSize = 9;
tb.SetValue(Canvas.LeftProperty, (double)(i - 3));
tb.SetValue(Canvas.TopProperty, 15.5);
LayoutRoot.Children.Add(tb);
count++;
}
else if (i % 10 == 0)
{
Line l = new Line
{
Stroke = new SolidColorBrush(Colors.Black),
X1 = i,
Y1 = this.Height - 2,
X2 = i,
Y2 = this.Height - 2 - this.Height / 4
};
LayoutRoot.Children.Add(l);
}
}
}
Step 2: Use a RulerControl on another Silverlight page
Let's say we have MainPage.Xaml.
<x:Class="SilverlightApplication.MainPage">
<xmlns:rulerctrl="clr-namespace:SilverlightApplication.Controls">
<Canvas Height="27" Name="canvas1" Width="522" Background="White" Canvas.Left="27" >
<rulerctrl:RulerControl Height="18" VerticalAlignment="Top"x:Name="firstruler"/>
</Canvas>
It looks like as below.
canvas control in silverlight
Step 3: Move button on canvas scale.
We can move the button on the canvas. Take one Button in the Canvas as follows.
<Grid x:Name="LayoutRoot" Background="White">
<Canvas Height="27" Name="canvas1" Width="522" Background="White" VerticalAlignment="Top" MouseMove="canvas1_MouseMove">
<rulerctrl:RulerControl Height="18" VerticalAlignment="Top" x:Name="firstruler"></rulerctrl:RulerControl>
<Button Height="18" Width="20" Canvas.Left="61" Canvas.Top="34" x:Name="btnFirst" Content="F" Style="{StaticResource btnstyle }">
<Button.RenderTransform>
<RotateTransform Angle="180"></RotateTransform>
</Button.RenderTransform>
</Button>
</Canvas>
</Grid>
Here we have MouseMove event of canvas. Using this we can move the button on canvas.
Like,
private void canvas1_MouseMove(object sender, MouseEventArgs e)
{
btnFirst.SetValue(Canvas.LeftProperty, e.GetPosition(canvas1).X);
}
Output looks like as followingThis article demonstrates how to create a scale on a canvas. We can create a scale on a canvas control in Silverlight. For that we have created a custom control named Ruler Control in Silverlight. Use this control on a canvas in our Silverlight application.
Step 1: Create a Ruler Control in Silverlight.
In RulerControl.Xaml file we have a canvas named LayoutRoot.
<Canvas x:Name="LayoutRoot" Background="White" />
Draw a line with the help of function in Silverlight. So we can add those lines on the canvas.
In RulerControl.Xaml.cs, we have a method which draws the lines on the canvas.
public RulerControl()
{
InitializeComponent();
this.Loaded += new RoutedEventHandler(MyrulerControl_Loaded);
}
void MyrulerControl_Loaded(object sender, RoutedEventArgs e)
{
AddLine();
}
public void AddLine()
{
int count = 0;
for (int i = 0; i <= 500; i++)
{
if (i == 0 || i % 50 == 0)
{
Line l = new Line
{
Stroke = new SolidColorBrush(Colors.Black),
X1 = i,
Y1 = this.Height - 2,
X2 = i,
Y2 = this.Height - 2 - this.Height / 2
};
// Add lines in Canvas
LayoutRoot.Children.Add(l);
TextBlock tb = new TextBlock();
tb.Text = count.ToString();
tb.FontSize = 9;
tb.SetValue(Canvas.LeftProperty, (double)(i - 3));
tb.SetValue(Canvas.TopProperty, 15.5);
LayoutRoot.Children.Add(tb);
count++;
}
else if (i % 10 == 0)
{
Line l = new Line
{
Stroke = new SolidColorBrush(Colors.Black),
X1 = i,
Y1 = this.Height - 2,
X2 = i,
Y2 = this.Height - 2 - this.Height / 4
};
LayoutRoot.Children.Add(l);
}
}
}
Step 2: Use a RulerControl on another Silverlight page
Let's say we have MainPage.Xaml.
<x:Class="SilverlightApplication.MainPage">
<xmlns:rulerctrl="clr-namespace:SilverlightApplication.Controls">
<Canvas Height="27" Name="canvas1" Width="522" Background="White" Canvas.Left="27" >
<rulerctrl:RulerControl Height="18" VerticalAlignment="Top"x:Name="firstruler"/>
</Canvas>
It looks like as below.
canvas control in silverlight
Step 3: Move button on canvas scale.
We can move the button on the canvas. Take one Button in the Canvas as follows.
<Grid x:Name="LayoutRoot" Background="White">
<Canvas Height="27" Name="canvas1" Width="522" Background="White" VerticalAlignment="Top" MouseMove="canvas1_MouseMove">
<rulerctrl:RulerControl Height="18" VerticalAlignment="Top" x:Name="firstruler"></rulerctrl:RulerControl>
<Button Height="18" Width="20" Canvas.Left="61" Canvas.Top="34" x:Name="btnFirst" Content="F" Style="{StaticResource btnstyle }">
<Button.RenderTransform>
<RotateTransform Angle="180"></RotateTransform>
</Button.RenderTransform>
</Button>
</Canvas>
</Grid>
Here we have MouseMove event of canvas. Using this we can move the button on canvas.
Like,
private void canvas1_MouseMove(object sender, MouseEventArgs e)
{
btnFirst.SetValue(Canvas.LeftProperty, e.GetPosition(canvas1).X);
}
Output looks like as following